These run today, but they still need deeper AI, procedural content, persistence, progression, or stronger game feel before they should be called remasters.
Vorath Cabinet Row
Vorath Cabinet Row
Interactive VORATH arcade-room launcher for the strongest cabinet machines: Pinball Oracle, Blade Tribunal, and Reliquary Gacha Shrine, with live route links and exportable QA notes.
playable_launcher
cabinet launcher
CABINET GateMake the cabinet row feel like a playable arcade floor for choosing the strongest VORATH machines.
Enter cabinet row
Vorath Souls
Vorath Souls
Playable prototype of The Bone Gate vertical slice: arena combat with dodge, parry, stun, and finisher.
vertical_slice
combat prototype
BONE GateMake the arena feel like a judgment rite: dodge, parry, stun, then finish.
Play prototype
Future Teller Cabinet
Future Teller Cabinet
Penny-arcade card vender prototype: insert local tokens, pull the lever, and print seeded fortune/poetry/image cards with no external assets.
playable_prototype
penny arcade generator
ORACLE GateMake the lever pull feel like a sacred machine printing one local future.
Print a future
Super Vorath Bros
Super Vorath Bros
Original browser platformer: scrolling crystal causeway, sigil shards, stompable static slimes, moving platforms, checkpoint, emerald finish gate, touch controls, and local run receipts.
playable_prototype
platformer
CAUSEWAY GateMake the platform run feel like a crystal pilgrimage through an original Vorath world.
Run causeway
Hypernova Swarm
Hypernova Swarm
Vorathic formation-shooter fusion: original neon swarm waves, upgrades, boss sectors, and run receipts inspired by arcade grammar rather than copied ROM assets.
playable_prototype
formation shooter
FORMATION GateTurn movement and fire into a red-core formation rite against the swarm.
Fight swarm
Precinct 404: Signal Board
Precinct 404: Signal Board
Companion local signal-stabilization prototype: scan a 5x5 board, move the receiver, control noise, and resolve three anomalies before the precinct loses the call.
playable_prototype
signal puzzle
SIGNAL GateResolve anomalous calls by moving the receiver through sacred-noise geometry.
Play signal board
Vorath Prism Runner
Vorath Prism Runner
Original VORATH prism runner: pilot a chrome signal-drone through rainbow auspicious clouds, emerald gates, crystal hazards, ring pickups, dash timing, and local run receipts.
playable_prototype
neon runner
RAINBOW GateKeep the VORATH prism runner fast, bright, and symbolic while the rainbow cloud lane reacts to jumps and dash hits.
Run rainbow
Signal Cartographer Prime
Signal Cartographer Prime
Playable Prime-signal mapping prototype: scan the grid, place beacons, control noise, and resolve source nodes before the carrier collapses.
playable_prototype
signal cartography
CARTOGRAPHY GateScan, beacon, and resolve the Prime carrier before the signal collapses.
Map the signal
Vorath Pinball
Vorath Pinball
Original VORATH pinball cabinet: plunger charge, launch skill-shot timing, emerald flippers, ruby bumpers, rainbow orbits, crystal jackpots, multiball pressure, and local run receipts with no commercial table assets.
playable_prototype
pinball cabinet
ORBIT GateMake every ricochet feel like a jeweled orbit around the red-core tribunal heart.
Launch pinball
Paperclip Resistance
Paperclip Resistance
Playable office-resistance strategy prototype: recruit cells, jam the optimizer, scavenge supplies, and publish memos before the paperclip mandate overwhelms the floor.
playable_prototype
turn strategy
LEVER GateTurn every click into resistance pressure against the optimizer mandate.
Run resistance
Vorath Blade Tribunal
Vorath Blade Tribunal
Original VORATH weapon-duel cabinet: faceted alien duelists, crystal blade hitboxes, guard pressure, stamina, enemy AI, round judgment, and local receipts without protected fighter assets.
playable_prototype
weapon duel fighter
BLADE GateResolve the duel through original crystal-weapon spacing, guard pressure, and soul-charge judgment.
Enter duel
Vorath Circus
Vorath Circus
Original VORATH circus-combat cabinet: black-glass ring staging, marquee rigging, stage hazards, score pressure, and local run receipts with no commercial character assets.
playable_prototype
circus combat
CIRCUS GateMake the circus stage feel like a red-core ritual under arcade lights.
Raise tent
Vorath Reliquary Gacha Shrine
Vorath Reliquary Gacha Shrine
Original coin-op altar machine: insert tokens, drop glowing beads through a pachinko-style shrine, unlock relic capsules, build a local collection, and print blessing receipts with no commercial machine assets.
playable_prototype
relic gacha shrine
RELIQUARY GateTurn each token drop into a jewel-lit shrine rite that unlocks relics and prints a blessing.
Open shrine
Digital Terrarium 3D
Digital Terrarium 3D
Experimental WebGL containment branch. Visually closer to the target future, but still needs performance and interaction work.
experimental_3d
3D sim branch
BIOME GateOrbit the containment glass until the 3D ecosystem reads as a living altar.
Open 3D branch
Signal Gallery
Signal Gallery
Vorathic rail-target cabinet: mouse/touch gallery contracts, reload pressure, signal integrity, and run receipts inspired by target-gallery grammar rather than copied ROM assets.
playable_prototype
rail target cabinet
CONTRACT GateTreat each target hit as a contract seal in a VORATH rail-gallery rite.
Open gallery
Prism Drift
Prism Drift
Vorathic time-trial racer: generated prism circuits, drift scoring, boost heat, integrity pressure, and run receipts inspired by racing grammar rather than copied track or vehicle assets.
playable_prototype
time trial racer
PRISM GateDrift through a generated prism circuit until boost heat becomes proof.
Run trial
Static House
Static House
Vorathic fixed-camera survival-puzzle cabinet: room routing, four-slot inventory pressure, fuse-line restoration, static focus drain, and ending receipts with original rooms and puzzles.
playable_prototype
fixed-camera puzzle
THRESHOLD GateMake every room choice feel like crossing a fixed-camera threshold.
Enter house
IDR Tracker Cabinet
IDR Tracker Cabinet
Browser-native tracker toy for IDR bumpers: four generated WebAudio voices, 16-step sequencing, pattern mutation, and JSON pattern receipts with no samples or copied modules.
playable_prototype
browser tracker toy
RHYTHM GateSequence the bumper as if every step is a small radio-lit ritual.
Open tracker
Super Arcade Archive
Super Arcade Archive
Local metadata/control surface for the external-drive ROM and save audit. It catalogs private reference material and routes public work toward original Vorathic fusions.
local_catalog
metadata only
ARCHIVE GateUse the archive as a private-to-original routing console, not a public ROM shelf.
Audit archive
Good News // Eternal Drive
Good News // Eternal Drive
Music-video journey prototype inspired by Mac Miller's Good News 1:40-2:20: surreal desert drive, symbolic pickups, and dream-road transitions.
playable_prototype
dream drive
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
Drive
Tetris Plus Clone
Tetris Plus Clone
Recovered NEON VOID // TETRIS PLUS build. Upgrade target is Puzzle Mode pressure: rescue objective, strict difficulty, prizes, and authored challenge stages.
remaster_candidate
puzzle pressure
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
Play recovered build
Prediction Arena
Playable prediction market with local market-maker, momentum, fade, volatility, and news-reactive bots plus exportable market receipts.
bot_enabled_prototype
bot market sim
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
Open market
Bot telemetry
Sky Dragon Dharma
Original dragon-flight arcade run with a timed speedway checklist, fixed-course target spawns, ordered route guide, ghost route ribbon, discipline scoring, authored sector plans, altitude-band mastery, landmark beacons, spatial route memory cues, route coach cues, head-on drone intercept bonuses, route mistake telemetry, course-map sector pulse, target-lock reticle, perfect-line rewards, route corridor scoring, clean-line persistence, aero flow momentum, clean-line speed boost, apex turn chains, locked-target flow rewards, checkpoint beacon grading, split-quality saves, banked-turn rewards, route-line steering chains, depth-gate route telegraph, forward-route depth cues, turn cue warnings, climb-dive setup cues, Q/E roll-bank steering, roll into route cues, speed-chain timer, rapid ordered target clears, chain gauge window, keep-chain-alive HUD, sector transition banners, clear-to-next flythrough, sector portal boost gates, next-route portal entry, portal wake entry-line hold, post-boost alignment lane, wind-lane boost gates, authored-line boost routing, split ghost rival, best-sector pressure streaks, turbo speed rings, speed-line acceleration chains, dive surge control, low-route drop rewards, route compass, next-target arrow distance, speed streak camera FX, boost trails, camera rumble, altitude band hold scoring, sector height rewards, time attack mode, no-time-bonus clear records, speedway medal ladder, route split telemetry, best-split ghost pacing, live pace delta, end-run speedway report card, procedural WebAudio cues, mute control, flame attack, stronger target-hit feedback, 8-count rings/gates/crystals/drones, time bonuses, glide, boost, Q/E roll bank, assist mode, missions, persistent badges, local flight logs, and exportable receipts.
dragon_flight_upgrade
flight arcade
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
Fly route