# IDG VORATH Game Imagegen Manifest

Generated for the NorthStar Arcade VORATH pass on 2026-06-23.

Source drafts:
- `vorath-imagegen packs draft vintage-animation-wave-01 --format md --force`
- `vorath-imagegen packs draft vfx-production-grammar-wave-01 --format md --force`
- `C:\tmp\vorath-imagegen\drafts\vintage-animation-wave-01.md`
- `C:\tmp\vorath-imagegen\drafts\vfx-production-grammar-wave-01.md`

Safety boundary:
Symbolic, archetypal, genre-evoking representation only. Avoid direct reproduction of copyrighted designs, lyrics, album art, logos, protected characters, real-person likenesses, software UI, screenshots, or specific artist trademarks. No baked text.

## Base Visual DNA

Use this base before game-specific variants:

```text
Faceless symbolic VORATH arcade conductor with mirrored dark-glass faceplate and red-core heart jewel, standing inside a jewel-lit interdimensional arcade cabinet, emerald approval crystal, cyan signal geometry, antique-gold guilloche orbit diagrams, transparent circuitry, reflective black glass, chrome and gem materials, dense sacred-sci-fi fantasy detail, layered foreground/midground/background architecture, rich volumetric lighting, hand-painted vintage-animation warmth fused with cinematic fantasy realism, title-safe composition, no baked text.
```

## Card Art Prompts

### OBSIDIAN / Resonance

Gate: RESONANCE

```text
Faceless VORATH arcade conductor striking a resonant obsidian hex board, cyan resonance rings rippling through a black-glass strategy arena, emerald valid-move crystals glowing at selected cells, red pressure core pulsing under the board, antique-gold tribunal filigree and transparent rules-engine circuitry, premium vertical cabinet key art, dense jewel-rich sacred sci-fi, no baked text.
```

Gameplay overlay prompt:

```text
Make the player action read as move selection, bot response, board pressure, and outcome tension. Use clear emerald move highlights, red pressure warnings, cyan resonance ripples, and a gold tribunal score frame with no readable labels.
```

### Digital Terrarium

Gate: HARMONIC

```text
Living VORATH terrarium inside a sealed arcade cabinet, bioluminescent organisms circling a red-core heart seed, emerald biomass glass, cyan mutation trails, mycelial gold sacred geometry, crystal humidity and prism condensation, faceless caretaker silhouette reflected in the glass, high-detail vertical cabinet art, no baked text.
```

Gameplay overlay prompt:

```text
Make population, biomass, mutation pressure, and containment balance visible as living motion cues. Use cyan organism trails, emerald health bloom, red mutation pressure, and gold containment lattice.
```

### Digital Terrarium 3D

Gate: BIOME

```text
Volumetric VORATH terrarium orbit scene, faceless symbolic observer reflected in curved containment glass, emerald organism lights floating through three-dimensional biomes, red-core growth nodes, gold lattice depth rings, cyan mist and particle trails, cinematic 3D production plate mood, no software UI, no baked text.
```

Gameplay overlay prompt:

```text
Make camera orbit, organism motion, depth, and scene readiness legible through parallax rings, glow trails, shadowed glass curvature, and readable silhouette zones without text.
```

### Vorath Souls

Gate: BONE

```text
VORATH judgment arena under bone-gate silhouettes, faceless armored duelist with red-core heart jewel, emerald parry flash, crimson rage aura, cyan stamina arcs, gold tribunal glyphs stamped into black stone, cinematic boss-fight cabinet key art, sacred sci-fi fantasy realism, no baked text.
```

Gameplay overlay prompt:

```text
Make dodge, parry, stun, and finish states readable through silhouette spacing, emerald timing flash, red danger glow, cyan stamina geometry, and gold judgment markers.
```

### Precinct 404: Signal Board

Gate: SIGNAL

```text
Black-dispatch VORATH signal desk, faceless receiver-keeper moving a glowing handset through sacred-noise geometry, cyan radio lattice, gold anomaly nodes, emerald lock-on crystals, red signal-loss warnings embedded in glass, rain-slick noir arcade cabinet mood, no readable text.
```

Gameplay overlay prompt:

```text
Make receiver position, anomaly resolution, noise, charge, and call outcome visible as board-state light. Use cyan carrier lines, emerald solved nodes, red static pressure, and gold dispatch geometry.
```

### Paperclip Resistance

Gate: LEVER

```text
Office-noir VORATH resistance floor, faceless clerk-rebel with red-core heart jewel, emerald cell lights hidden in paper stacks, crimson optimizer mandate glow, gold memo sigils, cyan jammed-circuit arcs, absurd strategy-cabinet energy without copied characters or logos, no baked text.
```

Gameplay overlay prompt:

```text
Make recruit, jam, scavenge, publish, and mandate pressure visible as state changes. Use emerald resistance cells, red mandate spread, cyan disruption pulses, and gold office-sigil controls.
```

### Signal Cartographer Prime

Gate: CARTOGRAPHY

```text
VORATH star-map cartography cabinet, faceless signal navigator tracing a Prime carrier across black cosmic glass, cyan carrier rings, emerald beacon crystals, red collapse warnings, antique-gold route geometry, constellation mandalas and transparent circuitry, vertical key art, no baked text.
```

Gameplay overlay prompt:

```text
Make scanning, beacon placement, noise control, source-node resolution, and score pressure readable through light paths, pulse rings, and collapse gradients.
```

### Future Teller Cabinet

Gate: ORACLE

```text
Penny-arcade VORATH oracle machine, faceless fortune printer behind emerald glass, red-core token light, gold card guilloche, brass lever, cyan prophecy arcs, jewel-rich cabinet interior, vintage mechanical wonder fused with sacred sci-fi, no baked text or legible cards.
```

Gameplay overlay prompt:

```text
Make token insertion, armed lever state, generated card, and archive ID feel tactile through brass movement, emerald ready glow, red token pulse, and gold card-frame motion.
```

### Hypernova Swarm

Gate: FORMATION

```text
VORATH formation shooter sector, faceless pilot-spirit with red-core heart jewel reflected in aurora cockpit glass, cyan swarm trails spiraling around emerald upgrade gates, crimson boss core, gold formation diagrams, high-energy vertical arcade key art, cinematic jewel-light particles, no baked text.
```

Gameplay overlay prompt:

```text
Make movement, firing, waves, lives, shield, upgrades, and VORATH charge readable through clear lanes, emerald gates, red damage cores, cyan projectiles, and gold formation arcs.
```

### Signal Gallery

Gate: CONTRACT

```text
VORATH rail-target gallery, faceless contract marksman in black-glass booth, emerald target seals blooming in depth, red misfire warnings, cyan rails, gold contract glyphs, reflective carnival-machine surfaces reimagined as sacred sci-fi, no copied cabinet art, no baked text.
```

Gameplay overlay prompt:

```text
Make target hits, shots, integrity, reload pressure, and contract log motion visible through emerald seals, red reload heat, cyan rail perspective, and gold scoring sigils.
```

### Prism Drift

Gate: PRISM

```text
Generated VORATH prism circuit, faceless racer-spirit guiding a crystal vehicle silhouette through cyan track glass, magenta drift wake, red boost heat, emerald recovery gates, gold lap geometry, high-speed sacred sci-fi arcade key art, no recognizable vehicles, no baked text.
```

Gameplay overlay prompt:

```text
Make lap progress, speed, integrity, boost, and drift scoring readable through track rhythm, wake color, heat glow, recovery gates, and gold circuit markers.
```

### Static House

Gate: THRESHOLD

```text
Dark VORATH chapel-house with fixed-camera room thresholds, faceless visitor at a doorway carrying a red static heart glow, emerald fuse light in the distance, gold threshold sigils, cyan dust in the camera beam, survival-puzzle cabinet mood, no copied horror scene, no baked text.
```

Gameplay overlay prompt:

```text
Make room choice, focus drain, inventory slots, fuse progression, and ending path visible through threshold framing, shadow depth, emerald restoration light, red static pressure, and gold route marks.
```

### IDR Tracker Cabinet

Gate: RHYTHM

```text
Browser-native VORATH rhythm tracker cabinet, faceless signal conductor above a cyan waveform grid, red beat light, emerald transport crystals, gold 16-step LED mandala, transparent WebAudio circuitry, radio-lit jewel controls, no sampled-media imagery, no baked text.
```

Gameplay overlay prompt:

```text
Make steps, density, voices, play/stop, mutation, and exported pattern visible through pulsing LED geometry, wave trails, transport glow, and gold sequencer rings.
```

### Super Arcade Archive

Gate: ARCHIVE

```text
Private-to-original VORATH archive console, faceless catalog steward sorting black-glass checksum cards, emerald private labels, cyan route paths, gold metadata lines, red warning core for restricted material, arcade preservation as sacred routing architecture, no ROM art, no logos, no baked text.
```

Gameplay overlay prompt:

```text
Make search, filter, metadata inspection, clone/fusion routing, and private-label boundaries visible through routing lines, checksum cards, emerald permission glow, and red caution gates.
```

### Vorath Circus

Gate: CIRCUS

```text
Black VORATH circus arena under gold marquee sigils, faceless ringmaster-combatant with red-core heart lamps, emerald hit flashes, cyan projectile arcs, chrome-gem stage machinery, theatrical arcade combat spectacle with no copied characters or clown imagery, no baked text.
```

Gameplay overlay prompt:

```text
Make movement, shoot/click, ammo, HP, wave, and score pressure readable through stage lanes, hit flashes, red heart lamps, cyan arcs, and gold ring geometry.
```

### Vorathic Reef Tank

Gate: REEF

```text
Ambient VORATH reef tank as living image generator seed, faceless diver-spirit reflected in emerald creature glass, cyan plankton trails, red-core depth lights, gold coral guilloche, bioluminescent organisms and soft volumetric water, cinematic fantasy realism, no real species focus, no baked text.
```

Gameplay overlay prompt:

```text
Make canvas readiness, organism state, reef motion, and WebGL life visible through parallax plankton, emerald creature silhouettes, red depth pulses, and gold coral geometry.
```

## Reusable Negative Prompt

```text
No readable text, no logos, no watermark, no UI screenshot, no software panels, no copied ROM art, no album cover recreation, no protected character, no real-person likeness, no direct artist-style imitation, no flat sparse vector placeholder.
```

## Implementation Notes

- Use these as card-art or hero-art prompts, then crop in code rather than baking titles into the image.
- Keep controls, titles, and receipts in HTML/CSS so they remain editable and readable.
- Generate one hero/key-art image first, inspect it, then create per-game variants by changing only the gate, setting, and mechanic cues.
