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Super Arcade / IDG

The Melting Hour

Loomwheel Covenant · Wave 21

The city has liquefied into three impossible districts. Guide the Hour Tender, follow the Minute Moth, and recover twelve escaped minutes before the Brass Secondhands shear the final thread.

COVENANT
Recover four minute seeds. Bloom pulls them close; paired minutes mend one thread; Inside Out reverses the sentinels; Dissolve slips through one strike.
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Move: arrows / WASD / left stick / pointer. Pause: P. Every control now keeps its promise.

District—
Drift / Minutes0 / 0
Hour / Threads110 / 3
Hour Tender — fluid custodian; Bloom gathers time.
Minute Moth — leads toward the next recoverable seed.
Brass Secondhand — telegraphs, charges, and rewinds contact.
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